P3


MAIN MAYA PRODUCTION PHASE


P3 Learners use 3D environment modelling tools to construct a competent 3D modelled environment for use in a game or animation, including:
a) floor area
b) texturing/materials
c) at least three textured objects/props
d) rendering


You now need to create your corridor.

You may wish to start with a cylinder or a torus.  Use the below tutorial.

Make sure that you are making it using the right dimensions - go to Maya>Preferences>Settings and set Working units to cm. 
If you want to make a corridor you probably want it to be about 180cm high (so 180 would be your height setting).




MODELLING A CORRIDOR FOR CONSOLE GAME  TUTORIAL VIDEO



Use the below video to help construct a science fiction corridor and then bespoke it and add your own ideas and elements relevant to the brief.


After that you need to find a tutorial for modelling something to knock over (piece of furniture)

Your character needs to interact/see a solar system model either a scale down version or out of the window. This is not earth. Your character realises that...

CREATING
THE SOLAR SYSTEM:

https://www.youtube.com/watch?v=tElsku3aKQI&t=28s


M1 Learners create their own 3D modelled environment to a
good technical standard and quality.

D1 Learners create their own 3D modelled environment to a
high technical standard and quality. Learners create a
3D modelled environment with a high level of visual appeal, which fully meets the intentions of the final game

production


FAQs
- Where is the Edge Loop tool? Go to Mesh Tools
- Where is Mesh Tools? Change the drop down top left to Modeling
- Why won't my U shape bend like he does? Watch the video again, carefully. He doesn't extrude, he changes to Faces, and drags a marquee around the faces, and uses the Move Tool
- How does he select the inside faces so quickly? Shift double click
- Tool is behaving oddly? Reset the Tool

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2019 Deadlines

P1 & P2 Draft deadline first lesson after Easter (23rd or 24th April) Final deadline end of week after Easter - 26 April P3 ...