1.
Menu Sets
Menu sets divide the type of menus available into categories:
Modeling, Rigging, Animation, FX, and Rendering. Maya's first seven menus on
the main menu are always available, and the remaining menus change depending on
the menu set you choose.
2.
Menus
The menus contain both tools and actions for working in your
scene. The main menu is that the top of the Maya window. There are also
individual menus for the panels and option windows. You can also access the
menus in the main menu in the hotbox, which you can open by holding down the
space bar in a view panel.
3.
Status Line
The Status
line contains icons for some commonly-used commands, such as File >
Save, as well as icons for setting up object selection, snapping, rendering,
and more. A quick Selection field is also available for you to set up for
numeric input.
4.
Shelf
The Shelf contains tabs that represent each menu set. Each tab
contains icons that represent the most commonly-used commands for each set. The
real power of shelves, however, is that you can create custom shelves, and then
make tools or command shortcuts that are quickly accessed from there with a
single click.
5.
Sidebar icons
These icons at the right end of the Status
line open up tools that you will use frequently. From left to right,
click on each icon to toggle opening and closing the Modeling
Toolkit, the HumanIK
window, the Attribute
Editor, the Tool
Settings, and the Channel
Box (which is open by default and shown here).
6.
View panel
The View
panel offers different ways of viewing the objects in your scene with a
camera view. You can show one or several view panels, depending on the layout
you're using. You can also display different editors in the view panel. The Panel
Toolbar in each view panel gives you access to many of the frequently used
commands found in the Panel
menus.
7.
Channel Box
The Channel
Box lets you edit attributes and key values for selected objects. The
Transform attributes are shown by default, but you can change which attributes
are displayed here.
8.
Layer Editor
· Display Layers are used to organize and manage objects in a scene, such as for
setting their visibility and selectability.
In all cases, there is a default layer
where objects are initially place upon creation.
9.
Tool Box
The Tool
Box contains tools that you use all the time to select and transform
objects in your scene. Use the QWERTY hotkeys to use the Select tool ( Q),
Move tool ( W), Rotate tool ( E),
Scale tool ( R), and Show Manipulators ( T),
as well as access the last tool used (Y)
in the scene.
10.
Quick layout buttons
The Quick
Layout Buttons let you switch between
useful panel layouts in a single click. SeePanels
and layouts for information on other
ways to create custom layouts.
11.
Time Slider
The Time
Slider shows you the time range that is available as defined by the range
slider, below. The time slider also displays the current time, and the keys on
selected objects or characters. You can drag the red playback cursor in it to
"scrub" through animation, or use the playback controls at the right
end.
12.
Range Slider
The Range
Slider lets you set the start and end time of the scene's animation and a
playback range, such as if you want to focus on a smaller portion of the whole
animation.
13.
Playback controls
The Playback
Controls let you move around time and preview your animation as defined by
the Time
Slider range.
14.
Anim/Character menus
15.
Command Line
The Command
line has an area to the left for inputting single MEL commands, and an area to the right for feedback. Use these area if
you are familiar with Maya's MEL scripting language.
16.
Help Line
The Help
Line gives a short description of tools and menu items as you scroll
over them in the UI. This bar also prompts you with the steps required to
complete a certain tool or workflow.
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