P2

LESSON EIGHT, NINE AND TEN

L02 Be able to produce a design and plan for the production of a 3D modelled environment


P2) Produce a design and plan for production of a 3D modelled environment for use in a console game.

BRIEF: From Visceral Games

It must feature a console with buttons, solar system model, toy spaceships on the ground, hanging lights and doorway.

You will also model a simple alien gun or tool. 

The game will be from a first- person point of view.

Visceral Games wants you to animate the lead character doing the following:

1)   Walking into the corridor environment

2)   Looking around the corridor environment

3)    Knocking over something over e.g. chair, lights, console

4)   Standing over and looking at the solar system model


DESIGN PRE-PRODUCTION:

Create a powerpoint that uses the below as headings and explain each one relating to your ideas and designs around the science fiction corridor environment you are going to construct.


  • a)  Genre

Explain the genre of the console game: Dead Space.


  • b)  Outline game plan

Explain how the Dead Space game will use your constructed science fiction environment and first person animation.

Consider:

i)     Where in the game does the science fiction corridor environment appear?

ii) What will happen in the science fiction environment scene?

iii) Why is science fiction corridor environment important?


  • c) Add five - ten found images of science fiction corridor environments. Include pictures of lights, consoles, doorways, chairs, table, etc.

         explain how these science fiction environments are used  
         in games.

  • d)   Environment visuals / Concept art
Sketch and design the following for the science fiction corridor environment.


  • i)     Moodboards

    ii) Four initial sketches of science fiction corridor 
         environment

    iii) Initial sketches of props i.e. consoles, tables, walls ,         
          light fittings

     d) Create a twelve panel storyboard showing a lead 
 character in first person doing the following:

i)     Walking into the science fiction corridor environment

                      ii) Looking around the science fiction corridor
                           environment

                      iii) Knocking something over

                      iv) Looking at the solar system model



  • e)  Possible animation techniques

Explain first person character animation creation with use of Maya camera.

Explain Maya animation keying of having a chair topple over.



CREATING AND ANIMATING CAMERAS IN MAYA

https://www.youtube.com/watch?v=p0OqE3ZYamo

KEYFRAME ANIMATION IN MAYA


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2019 Deadlines

P1 & P2 Draft deadline first lesson after Easter (23rd or 24th April) Final deadline end of week after Easter - 26 April P3 ...