http://pixelstreetstudios.com/maya/maya-2012-topics/
www.worldofleveldesign.com/categories/cat_3dmodeling.php
http://www.worldofleveldesign.com/categories/cat_3dmodeling.php
Friday, 24 March 2017
Friday, 17 March 2017
P1 Learners research a range of 3D modelling techniques for an environment using examples from existing media products, including: a) modelling process b) animation/motion generation c) intended application
P2 Learners produce a design and plan for the production of a 3D modelled environment for use in a game or animation, including: a) genre b) outline game plan c) environment visuals/ concept art d) storyboard e) possible animation techniques
P3 Learners use 3D environment modelling tools to construct a competent 3D modelled environment for use in a game or animation, including: a) floor area b) texturing/materials c) at least three textured objects/props d) rendering
M1 Learners create their own 3D modelled environment to a good technical standard and quality. Learners illustrate how they have used 3D environment modelling tools to construct their own game environment
D1 Learners create their own 3D modelled environment to a high technical standard and quality. Learners create a 3D modelled environment with a high level of visual appeal, which fully meets the intentions of the final game production
P4 Learners competently animate the final functional 3D modelled environment for use in a game or animation, demonstrating realistic movement for the genre chosen
M2 The final animated 3D modelled environment created by learners is generally of a good technical standard and quality. The camera angles, movements and mise en scène are fit for purpose. The environment contains lighting and shadow that enhance the game’s visual appeal
D2 The final animated 3D modelled environment created by learners is generally of a high technical standard and quality. Conventions of the chosen genre are followed and the environment contains dynamic props, lighting and shadow with which a user or character may interact
P5 Learners produce a how to guide to illustrate the process of creating different 3D modelled environments and objects, using their own informative text and images
M3 The how to guide is well constructed by learners and has well-written, easy to follow step-by-step instructions with relevant and clear accompanying images. The guide is both technically correct and aesthetically engaging
P2 Learners produce a design and plan for the production of a 3D modelled environment for use in a game or animation, including: a) genre b) outline game plan c) environment visuals/ concept art d) storyboard e) possible animation techniques
P3 Learners use 3D environment modelling tools to construct a competent 3D modelled environment for use in a game or animation, including: a) floor area b) texturing/materials c) at least three textured objects/props d) rendering
M1 Learners create their own 3D modelled environment to a good technical standard and quality. Learners illustrate how they have used 3D environment modelling tools to construct their own game environment
D1 Learners create their own 3D modelled environment to a high technical standard and quality. Learners create a 3D modelled environment with a high level of visual appeal, which fully meets the intentions of the final game production
P4 Learners competently animate the final functional 3D modelled environment for use in a game or animation, demonstrating realistic movement for the genre chosen
M2 The final animated 3D modelled environment created by learners is generally of a good technical standard and quality. The camera angles, movements and mise en scène are fit for purpose. The environment contains lighting and shadow that enhance the game’s visual appeal
D2 The final animated 3D modelled environment created by learners is generally of a high technical standard and quality. Conventions of the chosen genre are followed and the environment contains dynamic props, lighting and shadow with which a user or character may interact
P5 Learners produce a how to guide to illustrate the process of creating different 3D modelled environments and objects, using their own informative text and images
M3 The how to guide is well constructed by learners and has well-written, easy to follow step-by-step instructions with relevant and clear accompanying images. The guide is both technically correct and aesthetically engaging
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2019 Deadlines
P1 & P2 Draft deadline first lesson after Easter (23rd or 24th April) Final deadline end of week after Easter - 26 April P3 ...
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P1 & P2 Draft deadline first lesson after Easter (23rd or 24th April) Final deadline end of week after Easter - 26 April P3 ...
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P1 Learners research a range of 3D modelling techniques for an environment using examples from existing media products, including: a) modell...